Film editing is part of the creative post-production process of film making. The term film editing is derived from the traditional process of working with film, but now it increasingly involves the use of digital technology.
The film editor works with the raw footage, selecting shots and combining them into sequences to create a finished motion picture. Film editing is described as an art or skill, the only art that is unique to cinema, separating film making from other art forms that preceded it, although there are close parallels to the editing process in other art forms like poetry or novel writing. Film editing is often referred to as the "invisible art"[1] because when it is well-practiced, the viewer can become so engaged that he or she is not even aware of the editor's work. On its most fundamental level, film editing is the art, technique, and practice of assembling shots into a coherent sequence. The job of an editor isn’t simply to mechanically put pieces of a film together, cut off film slates, or edit dialogue scenes. A film editor must creatively work with the layers of images, story, dialogue, music, pacing, as well as the actors' performances to effectively "re-imagine" and even rewrite the film to craft a cohesive whole. Editors usually play a dynamic role in the making of a film.
With the advent of digital editing, film editors and their assistants have become responsible for many areas of film making that used to be the responsibility of others. For instance, in past years, picture editors dealt only with just that—picture. Sound, music, and (more recently) visual effects editors dealt with the practicalities of other aspects of the editing process, usually under the direction of the picture editor and director. However, digital systems have increasingly put these responsibilities on the picture editor. It is common, especially on lower budget films, for the assistant editors or even the editor to cut in music, mock up visual effects, and add sound effects or other sound replacements. These temporary elements are usually replaced with more refined final elements by the sound, music, and visual effects teams hired to complete the picture.
Film editing is an art that can be used in diverse ways. It can create sensually provocative montages; become a laboratory for experimental cinema; bring out the emotional truth in an actor's performance; create a point of view on otherwise obtuse events; guide the telling and pace of a story; create an illusion of danger where there is none; give emphasis to things that would not have otherwise been noted; and even create a vital subconscious emotional connection to the viewer, among many other possibilities.
EDITING SOFTWARE
There are many editing software like Pinnacle studio, ulead video studio, edius, windows movie maker, to edit but maximum people used adobe premiere pro.
But there are also lots of version of this editing software.
adobe premiere pro 1.5
adobe premiere pro cs2
adobe premiere pro cs3
adobe premiere pro cs4
adobe premiere pro cs5
adobe premiere pro cs5.5
adobe premiere pro cs6
We can use adobe premiere pro 1.5 or adobe premiere pro cs2 in normal computer but other verson are very advance so it will required many other supporting software.
adobe premiere pro cs5, adobe premiere pro cs5.5 and adobe premiere pro cs6 are available only for 64 bit of windows it will not installed in windows 32, I really don't know in the case of mac because i use windows operating system.
If you don't have adobe premiere pro cs5.5 you can download from
HERE
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Twelve Tips For Better Film Editing.
1. Cut tight
– The best editing approach is to cut tight scenes without becoming too
“cutty”. This means taking out unnecessary pauses between actors’
delivery of dialogue lines. Sometimes it mean tightening the gaps within
dialogue sentences through the use of carefully placed cutaways. It may
also mean losing redundant lines of dialogue, after the director has
reviewed your cut.
In
general, my approach is to start with a cut that is precise from the
beginning as opposed to cutting the first pass sloppy and then whittling
down from there. Most basic films don’t support audience attentions for
lengths over 90 minutes. If your first cut comes in at about 100
minutes, then you can typically get to 90 through further tightening of
the cut. On the other hand, if it clocks in at two hours or longer, then
major surgery is going to be needed.
2. Temp music
– Many editors like working with temporary music as a placeholder. I
advise against this for two reasons. First – people tend to fall in love
with the temp score and then it’s hard to get real music that feels as
good. Second – temp music becomes a crutch. You tend to be more
forgiving of a weak scene when there’s interesting music than when the
scene is naked. I prefer to cut a strong scene and make it work through
editorial solutions. If a scene can stand on its own, then the addition
of sound effects and a score will make it that much better. The
exception is a visual montage set to music. Here, I tend to do better
when I’m cutting to music rather than the other way around.
3. No Dragnet edits – The original Dragnet
television series used a certain approach to cutting dialogue scenes.
Audio and video edits tended to be made as straight cuts between the
actors without any overlaps as they delivered their lines. It followed
this formula: cut to actor A – deliver the line; cut to actor B –
deliver the line; cut back to actor A and so on. Walter Murch refers to
this as the Dragnet-style of editing. Our brains seem to react
better to edits where the change in picture and sound is not always
together. These are called split edits, L-cuts or J-cuts.
I
suppose this more closely mimics real life, where we first hear someone
start to talk and then turn our head to see them. Or one person is
talking and we look over to our friend to see their reaction before they
respond. Editing in a style where images often precede or follow the
dialogue edit feel more natural to our minds and make the scene flow
more smoothly.
4. Matching action
– Matching actors’ hand positions, use of props, eyeline and stage
position from one cut to another fall into the technical category of how
to make a proper edit. Walter Murch offers a rule of six criteria that
form reasons to make a cut at a given instance. The greatest weight is
given to whether that cut drives the emotion of the scene or moves the
story along. Technical matching is the least important concern. I’m not
saying you should throw it out the window, because a mismatch that is
too extreme can be very jarring to the audience. On the other hand, as
an editor friend often tells me, “Matching is for sissies.” The audience
will often ignore many minor continuity differences from one shot to
the next if they stay totally engrossed in the story. Your job as the
editor is to cut in such as way that they do.
5. Moving camera shots
– Moving the camera around is a staple of action sequences. This might
be a camera on a dolly, crane, Steadicam or just handheld. In an action
scene, this is designed to create a level of tension. When I cut these
shots together, I prefer to cut on movement, so that the camera is in
constant motion from one shot to the next. Many directors and DP will
disagree, preferring instead to start and stop each camera move before
making the cut. Both approaches work under the right situations, but my
tendency is to cut tighter and not let the audience’s eye rest on the
set or a shot or a scene for too long, unless there is a reason to do
so.
6. Don’t cut back to the exact same angle
– If you have a choice of several camera angles, don’t automatically
cut back to the same camera angle or take that you just used in the
previous shot. This is, of course, unavoidable in a dialogue scene with
only two angles and one take of each; but, if the director shot
different takes with different framing, try to use a little of all of
them. Don’t get stuck in a cutting rut, like master/single/reverse,
master/single/reverse, etc. Mix it up.
7. B-roll shots in threes
– When the scene calls for cutaway inserts, it feels right to use three
on a row. Not a single shot, not two, but three. These should be at
least 1.5-2 seconds long (or longer). An example might be when a
character enters the room and looks around. The POV inserts work nicely
in triplets and give the audience a good idea of the landscape that the
character encounters. It mimics our real-world experience of moving our
head around and seeing different aspects of the same surroundings.
8. Cut for the eyes
– Actors that do well on TV and in films (as compared with the stage)
are all very expressive with their face, but most importantly, their
eyes. When I’m cutting an intense dialogue scene, I’m looking at how the
actors’ eyes play in the scene. Do they convey the proper emotion? What
is the reaction of the other actors in the scene? What the actors are
or aren’t doing facially determines my cutting. It drives my decision to
stick with the principal actor delivering the dialogue or whether I
briefly cut away to see reactions from the others.
9. Pull the air out of actors’ performances
– Going back to Item 1 – I like to cut tight. Recognize that many
actors will overact. They will milk a scene for more than is
appropriate. They will accentuate pauses, add more stumbles and stammers
(where scripted) and give lengthy glances. Sometimes this works, but
your job as the editor is to dial these back as you cut. Take these
pauses out by cutting away and then back. Cut out redundant actions and
line deliveries. Make it real, so it doesn’t feel like ACTING.
10. Shaping story
– It is said that there are three films: the one that’s scripted, the
one that’s been filmed and the one that’s edited. When you cut a
feature, pay close attention to the story chronology and don’t be afraid
to veer from what was written or filmed if it makes sense to do so.
Many editors use note cards on a storyboard wall to create a quick
visual representation of the storyline. This helps you make sure that
you reveal things to the audience in the most logical order and that
nothing is inadvertently edited out of place.
11. Digital aids
– Modern NLEs and finishing techniques like digital intermediates offer
a lot of tools that aid the filmmaker. For example, digital images are
very tolerant of blow-ups. You can add camera zooms or blow-up a shot
(creating a wide and a close-up from a single shot) with these tools.
This is especially true if you shot on 35mm film or with the RED One
camera, because the large image area of the film negative or camera
sensor allows more overshoot space than HD cameras. Don’t be afraid to
zoom in as long as the image quality holds up.
Many
editors talk about using split screens for invisible edits. This is
often done when the timing of the performance of two actors (such as in
an over-the-shoulder shot or a two-shot) doesn’t quite match on the
preferred take. Sometimes the original performance was right, but the
pace of the scene has been picked up during the edit and now the timing
of the two actors feels slow or late. If the camera is locked off and
the overlap of their physical positions in the shot isn’t too complex,
it’s a simple matter to create a new OTS shot. This would be a visual
effects composite of these two actors with a slight offset in the timing
of their performances.
12. Make your choices, but be prepared for others
– Your job as the editor is to shape the story and the pacing of the
film. First and foremost this means you are there to help the director
realize his or her creative vision. But you were also hired for your own
best instincts. Most editors finish a first cut without the director
sitting over their shoulder. During that time is your initial chance at
putting your own stamp on the film. When the first cut is completed, the
director and editor work together to refine that cut into the
director’s cut.
The
choices you make in cutting tightly or altering an actor’s performance
all factor into the look and feel of the film. For instance, you can
heighten the tension between characters in a scene by cutting their
dialogue in a way that one actor overlaps – or steps on – the other
actor’s lines. This conveys a level of impatience that might not have
been there in the way it was actually filmed. When you make such a
choice, it alters the emotion of the scene and should be done only if
that serves the story. Of course, you’ll only want to make this sort of
edit if you have a logical reason for it, the director agrees with it
and you have an alternate solution if the director disagrees.
I
like to review the takes and make my own decisions about the best
performances. On set, the director might have marked the third and
fourth takes (out of four) as “circle takes”. I might actually like the
front end of number one as the best way to start the scene, but then end
on take four for the back half. I will frequently cut scenes that use a
little of each take as I cut back and forth between actors’ dialogue
lines. This will create the best composite performance of all the actors
in a scene. When you do this, though, you should be prepared to defend
what you liked about the choices you’ve made – and be prepared to change
the scene back to something else.
Most
directors aren’t going to review each and every take in the edit suite.
They will react to your cut based on whether or not it works for them
and whether or not they like the performances on screen. They will
suggest changes and review one or two other takes to see if they really
liked a different performance by the actor. The closer a scene is to one
that feels polished and conveys the most believable job of acting, the
more accepting a director will be of your cut.
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